Profile
Specialty
Personality
Experience

In this group project, my task was to implement all audio using Wwise as middleware, as well as fix any bugs that may have occurred within our game. In addition to this we were required to add one extra feature. I chose to create a visual novel within Paper Samurai, combining the characters from every other Game Project team as well. On top of this there are two rudimentary, Earthbound inspired, boss fights.

In this solo project, my task was to create a basic shooter game. On top of that, I was to design and implement all of the audio. I decided to go over the top and learn how to make a procedural generated map using Unity’s Perlin Noise API. This made every playthrough completely different, as the map, enemy locations, and collectible locations were random each time you pressed play.

I co-authored course curriculum for a Minecraft Redstone course for youth, including in-game recording and editing, writing the curriculum, leading the course during its pilot sessions, and taking feedback from the team to provide a polished product that is still in use today.
Skills & Expertise
- Unity
- Unreal
- C#
- Javascript
- Audio Designing
- Audio Editing
- Wwise
- FMOD
- Video Editing
- Creative Writing
- Problem Solving
- Strategic Thinking
- Leadership
- Team Management
- Communication Skills